World of Warcraft has seen an amount of time

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Fire

Mastersy: Ignite will be redesigned for more control over Ignite.Fireblast serves as catalyst and spread to up to eight enemies upon being cast onto any Ignited enemy with WoTLK Classic Gold.Blast Wave will do more damage, along with an increased duration that is slow to add on.Kindling the cooldown will be increased.Pyroclasm damage bonus will be enhanced.

Frost

The Flurry's Winter Chill debuff will have an even longer duration debuff causing the next two spells to make the target appear frozen, which will increase the chance of critical hits for the mage as well as allies.Monk Expel Harm, fortifying Brew, Spinning Crane Kick, in addition to Touch of Death will be available to all Monks use, regardless of specialization. The specializations that are available to all will be able call their Celestial with Invoke Xuen, or the White Tiger; Invoke Niuzao and the Black Ox or Invoke Yu'lon the Jade Serpent.In other news Microsoft's purchase of Activision Blizzard has raised the long-standing question of whether there will be World of Warcraft on consoles. As of now, Blizzard is working double-time to bring an end to boosting communities in the game.

A lot has been discussed--including here on P2Pah--about importance to World of Warcraft becoming a first-party Microsoft property as well as whether it should be made an Xbox exclusive or continue releasing games on other platforms. There is however another big choice Microsoft might make that could dramatically increase the audience for another game that is The addition of World of Warcraft to Game Pass however, not necessarily Xbox.

World of Warcraft has seen an amount of time which is unparalleled in online games. It has been played without a sequel in more than 17 years. The game hasn't seen a steady growth rate, and many players have quit the game recently for other options such as cheap WoTLK Classic GoldV. Making people stay for a long time in a game is hard enough given the sheer number of games there are to enjoy however getting people to shell out more than $15 per month for a subscription is a more difficult task. Players face two distinct "costs" to consider--both the monthly fee and the length of time they'll play to pay for it. that's pretty daunting for adults with families, full-time jobs and other obligations.

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